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Infiltration Expert

("I hear you have a job for me?")

Choose a name and gender for your character. You are from Esperanza, so your name will likely sound spanish or latin American.

Esperanza was, historically a very religious society, dominated by a repressive form of Calvinist Christianity. From an early age, you were taught that only the righteous would go to heaven. You have a very jaundiced view of this religiousity. You've seen enough of the galaxy to realise that Esperanzans don't have a monopoly on virtue. Far from it - in your experience, virtue is rare, and mostly overrated. The truth is that the quick and the strong survive, and the weak are left to fend for themselves. You are determined to not be weak.

Nevertheless, the espers fill you with superstitious terror. They are the "witches" that your parents, and your pastors used to scare you with when you were a child. They are monsters, who may look human, but whose minds have been taken over by malevolent alien intelligences.

Humans from the core worlds (including Earth & Procyon) lacked the imagination to travel to the stars. They've never had to deal with aliens, so their outlook is small-minded and parochial.

STR: 6                            BLUNT
DEX: 12   +2                      OOO
END: 8                GRAZE: OOO <     > OOOOO :SERIOUS
INT: 10   +1                      OOOOO
EDU: 7                            SHARP
SOC: 3    -1

UPP: 6C8A73  Age: 36  $ 0  Rank: 0 (Marine)

Athletics-1           Battle Dress-1   Carouse-0
Computers-0           Deception-0      Gun Combat-3
Jack-of-all-trades-3  Melee (blade)-1  Melee (unarmed)-0
Recon-1               Stealth-3        Streetwise-1

Contacts: Daniel Schmidt, Free Trader Captain
Enemies: Bernado Relvas, criminal
Languages spoken: Spanish, English, German

Character history

Homeworld: Esperanza

Background skills: Computers-0, Streetwise-0, Carouse-0

Born on Esperanza in 2684 CE, to lower class parents. Neither your mother nor father worked. Even though you were a clever child, you paid little attention at school.

Term #1: Rogue, Thief (2702-2706 CE)

Athletics-0, Deception-0, Gun Combat-0, Recon-0, Stealth-0, Streetwise-0, Stealth, Stealth-1, Stealth, +1 int Contact: (Free Trader Captain) Daniel Schmidt

You come of age just as the Next Step esper radicals declare "Year Zero" on your homeworld. As a god-fearing Christian, you fear what these devils might do. All too soon your fears are realised. Millions of people are herded into re-education camps, where many die. Freedoms are swept away.

Retreating to the shadows, you eke out a precarious existence smuggling people away from the pogroms, and selling food on the black market. Eventually, the authorities catch up with you. You are arrested, and charged with racketeering. You spend the last of your money on a lawyer who manages to get you out on bail - but only after you have ratted out all of your fellow rogues. You use your contacts in the Free Traders to disappear off world, and leave your troubles behind.

Term #2: Drifter, Wanderer (2706-2710 CE)

Melee (unarmed)-0, Jack-of-all-trades, Streetwise-1, +1 str Enemy: Bernado Relvas

You wander aimlessly from port to port, working and stealing and scamming to get by. You always manage to keep one step ahead of the Commonwealth authorities, and your criminal fraternity. Finally on Cassiopeia, a former criminal colleague recognises you, and are forced to flee for your life. You switch identities and take a low passage to Junction.

Term #3: Drifter, Wanderer (2710-2714 CE)

Jack-of-all-trades x 2, Athletics, Gun Combat x 2, +1 edu

Junction is far out beyond the Xa Imperium, where strange aliens rub shoulders with humans who've never even heard of Earth. It's a hard place, with criminal gangs jostling for the best scams; pirates and merchants always on the take... all overseen by the haughty nomads of Weg. It's a place that chews you up and spits you out.

Soon enough, your turn to be spat out comes around. You learn that your DNA prints are being circulated, and fear that it won't be long before you are sold into your enemies' hands for a pinch of Forn dust. Fleeing once more, you take passage to Kapteyn's Star. Perhaps on Earth you will be safe?

Term #4: Ling Security, Space Marine Corps., Private (2714-2718 CE)

Melee (blade)-1, Battle Dress, Recon-1, -1 end, Gun Combat

At Kapteyn, you take ship for Epsilon Eridani, hoping to escape both the espers and your criminal past in the teeming Earth system. But upon arriving at Eridani you hear the awful news: the Next Step are already on Earth. Surely it won't be long before even the Motherworld falls to them? Procyon seems to be the last hope. There are recruiters at Eridani, promising that Procyon will not fall. You join up with Ling Security's Space Marine Corps., determined to fight for your freedom.

You fought in the North American campaign, using your unique skills to get behind enemy lines and cause chaos. Since the fall of Earth, you've been based in Harbourtown - a Ling run city on Procyon. You train recruits, and undertake covert missions into enemy territory.